
Detail render of the fabric surface
SKYNET is based on the idea that surface and volume can emerge through the accumulation of lines which self-organize to achieve structure and enclosure. by using the bottom up logic of a dynamic system with embedded intelligence (a multi-agent system) the project achieved biomorphic qualities although its main goal was to meet certain programmatic requirements through the use of simple recursive processes. the advantage of designing through algorithmic procedures rather than directly designing form is that effects can be directly controlled by altering overall behaviors. the process should not be seen as some form of alchemy nor do we believe in letting the algorithm design for us, design intent should be present from beginning to end. SKYNET was created from a unique combination of modeled geometry (Rhino, Massive, Maya), complex texture mapping though materials in Vray, and color filter layers in Photoshop. The geometry was created by weaving artificially intelligent agents using both Massive and Rhinoceros programming to create something that is digitally made but seemingly organic in origin.
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